Un espacio para discutir todo lo relacionado a Arena Commander
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Mensajes: 93
Registrado: 06 Nov 2013, 12:41

31 Jul 2014, 07:57

PS: no intenten jugar MP ***por ahora*** como que quedo la cagada pero lo que alcance a jugar fue 100% sin rubberbanding ni teleports

Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Power plant charge reduced
Thruster power drain decreased
Shield HP increased
Shield regen delay decreased
Hull piece health increased
Shield HP reduced
Shield regen delay increased
Shield changed from bubble shield to a front/rear shield
Shield face power allocation rate reduced
Thruster health increased
Shield regen delay increased
Health values for shield and ship parts modified to impart a sturdier feel
Mantis Gatling Gun
Damage decreased
Heat per shot increased
Bulldog Repeater
Power recharge rate has been decreased
Repeater fire rate increased
Badger Repeater
Increased rate of fire
Behring M3A
Rate of fire decreased
Damage increased
Omnisky VI
Damage decreased
Rate of fire decreased
Bullet mass increased (to knock around ships with more force)
Damage decreased
Missiles now properly deal damage to the shields instead of going straight to the hull
Vanduul Scythe
Decreased shield regeneration
Networking Improvements
Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues
Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version

https://robertsspaceindustries.com/comm ... -Patch-125

31 Jul 2014, 09:02


Ojala me toque luego para volar cabezas!

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Cofundador Starcitizen.cl y C.I.C.
Cofundador Starcitizen.cl y C.I.C.
Mensajes: 1416
Registrado: 26 Oct 2013, 19:02

31 Jul 2014, 20:22

Wow increible como mejoró el multiplayer con este nuevo parche! entra a la primera y el juego es mucho más fluido, pero aun falta harto en cuanto a balancing. PEro de verdad que es un cambio enorme este nuevo parche. Además Commander como Director del DOM debe estar orgulloso porque lleve mi equipo a la victoria siendo el lider en hits con un balance de 16 derribados y solo 6 muertes! (Mínimo que el CEO sepa defenderse en un Hornet jeje)



01 Ago 2014, 08:51

Por lo menos en el single player noté que la 300 ahora resiste mas, los ominsky efectivamente tienen menos aceleracion, menos alcance y menos daño, pero tambien los vandul dañan menos... las batallas son mas largas por lo mismo, se ve mas fluido ademas. Lo que noté si son problemas de audio y algunas veces seleccionas misil y no dispara, aun asi el objetivo queda seleccionado, aunque no tengas misiles..... en fin cosas del alpha :P
Mensajes: 1240
Registrado: 03 Nov 2013, 19:23

01 Ago 2014, 11:59

Hoy lo probar[e

Veremos que tal se comporta
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Cofundador Starcitizen.cl y C.I.C.
Cofundador Starcitizen.cl y C.I.C.
Mensajes: 1215
Registrado: 26 Oct 2013, 17:58

03 Ago 2014, 18:22

upa, pronto lo abro, quiero aprovechar de terminar de revisar el foro primero ;)
Ya quiero que se puedan jugar partidas privadas! Ahí de seguro aprendemos infinito unos de otros!